GUS AMADOR
www.iamgus.com
15903 Halldale Ave Apt #7
Gardena, CA, 90247
Tel: 310-694-2014 (cell)
Email: gusamador@hotmail.com

OBJECTIVE

To obtain a position where I can further my skill as an 3D artist while creating something amazing.

EXPERIENCE

May 2011 - July 2011
Wayforward Games
Unannounced Title
http://www.wayforward.com
Environment Artist

  • Helped finish final art push a week ahead of schedule.
  • Polished, optimized, updated, and created new levels.

August 2010 - February 2011
Mercury Games
Unannounced title
http://www.mercury-games.com/
Lead Artist - Environments

  • Created Buildings and props
  • Working on a Modular geometry system for in-game instancing/optimization.

March 2010 - September 2010
Downsized Games
Bullet Train - Sales 80k
http://downsizedgames.com/
Lead Artist - Vehicles and Weapons

  • Worked with a small team to develop an Iphone game
  • Created Low resolution assets utilizing reusable textures
  • Set up assets for destruction

May 2007 - November 2009
Pandemic Studios
Mercenaries 2 - Sales 1.3 million
http://www.pandemicstudios.com/mercenaries/index.php
Associate  Artist - Props

  • Collaborated with a large team to develop a next gen title.
  • Created and imported assets, textures, shaders within the company's proprietary engine.
  • Optimized in-game collision geometry and reduced some areas by at least 2 million polys.
  • Helped develop the Ambient wind and helicopter reaction system for trees and plants.
  • Worked on a dynamic faction based outpost system.

The Saboteur - Sales 1.5 million
http://www.pandemicstudios.com/saboteur/
Associate Artist – Characters, Vehicles, and Weapons.

  • Created several vehicles and weapons, and converted older ones to global textures.
  • Set up vehicles for pristine and destructed states.
  • Created several NPC characters and set them up for our in-game randomization system.
  • Polished skinning on NPC characters.
  • Refined my knowledge of  Zbrush.

Unannounced Title:
Artist - Enviroments and props.

  • Worked in a small 3 man pod team to develop a level.
  • Did extensive collaboration with designers, worldbuilders, and concept artists.

May 2005 – April 2007
Game Wizards
http://www.artinstitutes.edu/losangeles/gw/
Environmental Artist

  • Worked with large and small teams to develop mods for the unreal engine.
  • Created and imported assets, textures, shaders and helped with some basic level design.
  • Projects: Mask of Eternity, Monster Smash, and ThunderFlash

September 2003 – March 2007          

Activision

Jr. Systems Test Engineer

  • Analyzed and tested videogames to troubleshoot programming and art errors.
  • Videogames tested: True Crime, MTX: Motorax, Spiderman 2, Call of Duty: Finest Hour, Madagascar, Fantastic Four, Call of Duty 2, Quake 4, and Marvel: Ultimate Alliance

 

EDUCATION

 

The Art Institutes of California – Los Angeles; Santa Monica, CA

  • Bachelors of Science Degree in Game Art and Design, March 2007

                               

SKILLS

 


Graphics/2D: Photoshop, Illustrator, Flash, and Painter

3D: Softimage XSI, 3D Studio Max, Maya, Unreal Editor, Z-brush, Infinity, and Source Hammer

General: PC or Mac OS and MS Office (Word, Excel, Power Point, etc..)

Developed on: Xbox, PS2, PC, Xbox 360, Wii, DS, 3DS, and Playstation 3.

References

 

Pandemic Studios – Los Angeles; Westwood, CA

  • Mattias Kylen - pengardollardollar@hotmail.com Lead Artist on Mercenaries 2
  • Huan Phan - phanz3d@msn.com (310) 384-1776 Lead Artist on Saboteur

Mercury Games - Los Angeles:

  • Cameron Brown - cam@mercury-games.com

Friends

  • Ian Weyna - (310) 486-0723 Long time friend
  • Jason Livergood (310) 971-7766 ex-coworker/lead and long time friend.